Brilliant concept, the developer's post-jam additions make it even more fun. Quick and unfair as Rogue is known to be, it's the one entry I play every day. The "Dungeon-a-Day" conceit was probably unnecessary; I think that allowing players to take another stab at the dungeon to improve their score would have been fun. But, I get that the "Wordle"-like twitter-stone at the end is part of sharing the experience.