I like the concept. I was confused by the holes/trees/clouds. I figured I expected the trees to give be wood. Holes I expected to hurt me. I was also suprised by rooms. Either the background or the room floors should be changed to distinguish them.
Play game
Rogule's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #59 | 3.714 | 3.714 |
Overall | #64 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike or a roguelite?
Comments
Brilliant concept, the developer's post-jam additions make it even more fun. Quick and unfair as Rogue is known to be, it's the one entry I play every day. The "Dungeon-a-Day" conceit was probably unnecessary; I think that allowing players to take another stab at the dungeon to improve their score would have been fun. But, I get that the "Wordle"-like twitter-stone at the end is part of sharing the experience.
Some extra info on how interactions work would be a good addition. You hit the right match length for the format. Love to see further developments on it.
Yeah, cool idea to use emojis for your visuals.
But there was also a hole emoji where you get an item from. At first I thought this is a kind of trap and enemies or I could die from it by walking into it. Could be an interesting puzzle mechanic because enemies also follow you and can also be blocked by rocks.
I also wanted to replay your game but the wait timer is set a bit too high.
Is there a reason why you made a timer?
Thanks for trying the game. I had the emoji idea a while ago, and then after seeing Wordle I thought it was a good fit, and I could apply the Wordle daily-puzzle mechanic to a simple roguelike.
A good point about the holes. They would work well as a trap! I will make a note of this for future dev. I also like the idea of rocks being there to block enemies. Will think about that, thanks.
Loved the use of emoji, super clever. The concept catches me in the heart, because I'm working myself on a "5-minute dungeon" game. Good job.
Sure!
https://storage.googleapis.com/games.renatopp.com/a-dungeon-story-demo/index.htm...
This is the first prototype which was discarded, my next interaction is using more roguelike mechanics.
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