Play game
Rogule's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #59 | 3.714 | 3.714 |
Overall | #64 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
I like the concept. I was confused by the holes/trees/clouds. I figured I expected the trees to give be wood. Holes I expected to hurt me. I was also suprised by rooms. Either the background or the room floors should be changed to distinguish them.
Thanks for the great feedback, will add these points to my notes.
Brilliant concept, the developer's post-jam additions make it even more fun. Quick and unfair as Rogue is known to be, it's the one entry I play every day. The "Dungeon-a-Day" conceit was probably unnecessary; I think that allowing players to take another stab at the dungeon to improve their score would have been fun. But, I get that the "Wordle"-like twitter-stone at the end is part of sharing the experience.
Thanks so much for your review, much appreciated! I am thinking of adding the ability to retry a few times. I’m trying to be careful about retaining the minimalism when adding stuff.
Some extra info on how interactions work would be a good addition. You hit the right match length for the format. Love to see further developments on it.
Thanks very much for the feedback. I’ve put an item on my todo list for more info on how the interactions work, thank you!
Yeah, cool idea to use emojis for your visuals.
But there was also a hole emoji where you get an item from. At first I thought this is a kind of trap and enemies or I could die from it by walking into it. Could be an interesting puzzle mechanic because enemies also follow you and can also be blocked by rocks.
I also wanted to replay your game but the wait timer is set a bit too high.
Is there a reason why you made a timer?
Thanks for trying the game. I had the emoji idea a while ago, and then after seeing Wordle I thought it was a good fit, and I could apply the Wordle daily-puzzle mechanic to a simple roguelike.
A good point about the holes. They would work well as a trap! I will make a note of this for future dev. I also like the idea of rocks being there to block enemies. Will think about that, thanks.
I also thought they were a trap until I eventually stepped on one to see if I fell to a new floor :-)
Loved the use of emoji, super clever. The concept catches me in the heart, because I'm working myself on a "5-minute dungeon" game. Good job.
Thanks! Good luck with your game. If you have a link go ahead and post it here.
Sure!
https://storage.googleapis.com/games.renatopp.com/a-dungeon-story-demo/index.htm...
This is the first prototype which was discarded, my next interaction is using more roguelike mechanics.