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It's what I could deliver in 7 days, sadly. There are plans on expanding it re exploration, itemization and stats (while keeping it strongly timer-based).  You can see some precursors of stats in the current "difficulty" paths, namely timer length and the amount of mistakes you can make. Also planned are some sort of time regeneration stat that will push against the timer the faster you type, and a way to regenerate hearts by various means (probably involving an attack that feeds on enemies).

Again, I think this game is amazing :-)