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The presentation was neat and complimented the cute scenario of a tiny grapple robot. I struggled to grasp the mechanics though. I understand you have to sacrifice your robot to create platforms, but reaching the higher platforms was a different story. The grapple mechanic didn't feel very intuitive, so I had to do a lot of trial and error with jumping to maneuver through the level, which i don't think was the creator's intent.

I think if the platforming mechanics were refined further, I would've enjoyed this more. I understand being a solo dev in game jams is difficult however, so I respect the dedication to making a complete demo!