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I liked the aesthetic -- very roguelike. The addition of so many features, like crafting and mining and stuff, if fully implemented, would definitely add a new dimension to the basic roguelike game. I liked the animal and character sprites. There were some rendering issues -- player would at times be hidden by something on the ground -- and I have no idea how to even attack. A deer I bumped into wandered off and died in the next room. There were many misspellings.

I've played more, and I figured out how to attack and gather resources and drink potions, but not how to craft (I suspect that hasn't been implemented yet). This is pretty impressive so far. The vignetting to simulate lighting was a nice touch :-)

Hey! Thanks for the feedback! ^^

If you're interested to retry the game later, you should try this post jam version : 

https://deraju.itch.io/dungeon-of-don-juund-post-jam

I added a couple of features

I'll probably change all of the arts (since their from open game arts) and give my game to an english speaker so they can correct it haha