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deraju

209
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4
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10
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A member registered Jun 08, 2020 · View creator page →

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Vraiment un beau jeu, bien poli et le fun à jouer. La musique est folle.

Very cool game! I don’t know if the three lives add anything to the game, but the puzzles and mechanics are very well implemented! + the visuals are great!

Hey! The theme is not “calm before the storm” ;)

Kidding aside, that’s a very nice game with good polish and beautiful art!

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Cool drawings! really leaves the impression that more is going to happen hehe! the game in itself is interesting! I died a couple of times before I understood how to charge the power bar!

Wow, Your game is soo juicy and satisfying! I think the controls are a bit slippery but other than that, awesome gameplay

I like the idea behind the game, and the visuals, although I think my computer/browser had trouble running it! Feels like the game has good potential though! + the limitation and theme were nicely implemented

I think this game is my one of my favorites so far! I like the fact that the puzzle resets when you go to the wire board. The visuals are really great too

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Pretty incredible that you did all this by yourself in 72h! there’s so many content in there! I’d imagine how you could add enemies that have different abilities to that! Good job!

Edit : I didn’t get to the boss fight! pretty amazing! cool roguelike

Very interesting game! I like the fact that you even incorporated a boss, and that your ammos also have two functions!

I really like the concept! I think it’s kind of hard to get rid of the sharks (kind of reliant on luck to find the bad codes) otherwise, all of the features really come together well!

Nice art! it reminds me of that dyno game you get when you dont have internet on chrome, but more cyberpunk and more features

Cool worldbuiling and storytelling! also your drawings are very nice! ^^

Cool diegetic button! The game itself is cool too, I got 18 flies! I’d be glad to see more features or challenges in it! Your itch page is also very well designed

Such a cute and fun game! :D I think the difficulty level is well balanced too! Well done! ^^

The dash effect is super clean! Fun game! love how you can choose to go left or right at the start. feels a bit open-worldy hehe

Quite an interesting game! Kind of lacks a tutorial, but still very promising and fun once you get the hang of it!

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Cool space invader type game! I dont really understand what the antenna did :( I had fun nonetheless

I could imagine this game scale to unimaginable proportions! Kind of reminds me of a game about ants that was published for the GMTK gamejam. Pretty cool!

That’s a clever game! I really like being able to choose what abilities I will have prior to playing!

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Nice! It’s like a “asteroid” game revisited but more difficult! It does give me a kind of getting over it vibe because of how the input is simple yet hard to master! Good job!

Also, it’s interesting how you chose to have the button do the two functions simultaneously instead of one after the other, or having two ways of clicking the button. Wouldn’t have though of that!

Pretty fun game! It did take me a while to understand that I had to mashclick the mouse to create robots! once I understood that part, it felt really nice! difficulty progression feels natural! I would add a third button function (;D) to heal yourself

Hey there! Your game is very well designed! It’s amazing how many mechanics can be added with only one button hehe.

Thank you for the comment! I’ll definitely have to think of ways to make player death more predictable!

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Yessss thanks 🙏 reversed vampire survivor is indeed what we were going for! as for dying feeling sudden, I agree. It’s supposed to be calculated by how many enemies are at distance 1 from you, with account for their size. we added a face to the chatacter so it would be possible to measure how close you are from dying but I agree that it still ain’t that clear. maybe adding a way of knowing which enemies are too close, or some kind of circle around the player for identifying the attack zone 🤔 food for thought

Hey there! Thanks for the comment! we thought about adding a shooting mechanic but decided to go all in with the one button two function thing hehe. maybe we could add some pickupable powerups or something

thank you! we worked hard on the feel of the game

very cool game! I suck at those kind of games though, but I thought it was very polished, and the fact that you loose cash when you get hit is a good take on the prerequisite!

Very cute game with cool concept, lacks a bit of explanation at the start but I got the hang of it pretty fast. beautiful drawing!

I got a highscore of 1691! Cool game! “big flappy bird but you’re a mole” vibe! I didn’t expect that at first!

cute game!

oh but it wasn’t negative! I liked it! I meant “frustrating” as in how the flappy bird mechanic makes you rage, but I personally like that kind of thing!

Most frustrating game in this gamejam up to now (in a good way though I had a blast lol) Good job.

Cool game! I don’t really understand what the food is for, but I like the overall build, manage and defend gameplay loop

Fun game! it took me a while to see the bricks though! but when i saw them, I had a blast! (pun intended)

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Very good looking game, and fun! The point of view makes it kind of difficult though. But it’s not that bad and it makes the game look better too so it’s a good tradeoff

Cool game! I like the fact that it’s turn based! It adds a “tactical” dimension that serves the game well! I managed to get a working cave on the first try!

Very cool and fun concept! The tutorial really helped me understand how to play! The babies starved really fast though D: made me a bit sad to see my offspring die :’) but that’s the cycle of life

Your game is funny and pretty well executed! I like how you just become so tall and easy to target over time!

I might take inspiration on your enemy AI for platformer games I make in the future! Their behaviour feels great

Good job!

Thank you for the comment! I DEFINITELY need to tune down the 2nd level. imagine the third one if this is just the second one!!!! xD

I intended for level 1 to be a tutorial and level 2 to be the real deal but I didn’t have time to playtest and balance xD