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(+2)

True, but then you have newly added semi-animated titfuck with Aiko when you battle her. I mean....yea....after that you gotta hoping for more :D 

I saw that the game was shifting From pure text base to having art and then separate mimics of monster girst face expressions to the semi-animated stuff like Kotone hypno-sesion and then we got Aiko stuff. 

Base on that it's only normal for people to hope for more/ask for more. 

Text base content is top tier. I think that visuals only enhance already great stuff.  If we can have both at the cost of Treshold sleepless nights....hell yea, patronite gang!

(+2)

Yes and no.  If you look at the game files, you'll see how much work went into those facial expressions - Kotone literally has almost as many pngs as half of the other monsters put together.  The methods Thresh uses to do faces - the layering most notably - requires precision and time.  It's just not really viable for all the encounters and such.  Moreover, changing scenes mid-battle would be very detrimental to the smoothness of the game.  The Sophia fights cause micro-stutters in the game when I play it and she transforms, having your character repeatedly shifting animations whenever you enter/exit a stance?  Not really viable, both in terms of creating all that art and implementation with the current systems.

Remember, this is done with an extremely small team.  All the art is custom-made, and Thresh is more interested in finishing the story before adding bits and bobs.  That's not to say it'll never happen, just that a major overhaul like that isn't likely before the story is complete.