Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi,

This game is really fun, i play it a long time.

For the sound, if you can, on your next project, go try to limit the number of the instance of simultany sound. For example : The skeleton when they shoot, limit at 5 sound max, because, with 20 skeleton, the sound saturate and clip.

For the grunt of skeleton, make sound limit too + delay, for example, 250ms for limit the repeat.

Finally, some randomly pitch for each sound will be better. Be carefull on vlaue of random pitch. For example on Godot, i see max value is 2. So, try 0.1 or 0.2 max. Beyond this value, the sound can be deformed or more different than original. 

Thank for the fun and well done.

Thank you so much for playing the game and for the feedback! The sound advice is excellent. We are actually limiting the number of each sound effect, we have a shared pool of grunts, hits sounds, etc., and the objects in the game request that they get played and it cycles through the pool. We ran out of time to be able to tweak the number of audio stream players though, so it ended up not being very well polished. I was surprised by the clipping since we should be skipping a sound if the next available sound is playing. I must have done something incorrectly. 😅 Also our hit sound effect does kind of sound like a clip, so it could be that too.

This was my first time making my own sound effects, but we did use some CC0 ones too. Random pitch is a great idea! If we push an update after the jam I'll give it a try.

Thanks again! :)