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Very cool! I like the use of minimal yet clear art assets and the big hero asset of the moon brings everything together nicely!

I didn't actually play, I just watched the video. I wasn't sure what the cause and effect of all the path unlocking was for each life. Maybe that would become clearer if I actually walked through the space myself.

Cheers! The moon was indeed meant to be a central part of the level - initially I wanted the moon to be the only light source in the level but the global illumination stuff in Unity gave me quite a lot of grief haha!