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it’s constantly playing the animation from the beginning. Add a condition “if not playing animation ____”

there’s a free behavior plugin you can get called “FSM”. Use this to change states and then have the animations activate on the “->on state change to ___” condition. 

Yes thank you. I figured it out after an hour of testing :)) I thought it would work like basic animations in construct. And thanks for the benavior plugin, it will be very useful

no prob, good luck with your game!

Thanks, StarCoffey, for jumping in and answering.

no probs!