Really evocative. I have to say I respect the decision to be light on conflict resolution and let the party figure out what works for them. The dwindling power is something I like to terms of the theme of death. Also adds a nice coda when everybody runs out of dice. Would've been nice to see some guidance on how to adjust difficulties (should players be expected to expend five dice every action just to guarantee success? Do the players know how many dice the GM will roll? How should the GM adjust to the player's stinginess with dice?) Alas, of course, a ten score is too little for us all.
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Thanks for the reply! FWIW, I believe the rules are fine with "Aw I shoulda/woulda/coulda"'s in the comments, just that they aren't to be considered part of the game when reviewing. At least, I've seen it happen in a couple other submissions, so I don't think anybody's doing anything wrong. IDK for certain, though.