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(+4)

Pretty fun and fluid, I liked the concept and ejoyed playing through all the levels. The sound give great feedbacks on what's happening. 

The only thing I missed was I did not notice if the different character really had different roles on the fight or if they were just hurt/hitting at random ? I really agree with igd's idea on adding more context, that would make the game even beter.

great game!

(+1)

Thanks for the feedback :) btw there are some difference between characters, we took inspiration from the classic rpg party (the tank who has more chance of being hit, the wizard who has little hp but does a lot of damage, etc) but yes, i can agree that the game lacks this UX information.