Thank you for your feedback. It makes me so happy to see that you showed the patience to learn & play it till the end.
I was so busy with implementing and connecting all the many bits and pieces, that I could enjoy my first real playthrough only after I had submitted the game (until then the game time was constantly running at 10x speed, so it gave me at least somehow a chance to test it for longer periods). That shouldn't be an excuse for the bad balance - the project was way too oversized, and I should have foreseen that. That's also the reason why the wining message is looping: I was running into that bug during my first playthrough - too late to release a fixed version.
Devlog part 2 is coming. I will keep you noted!