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Out of appreciation for the grueling challenge of platformers before it, I designed this game to be very challenging, so it's understandable to have some trouble with it.

The heavy controls are meant to encourage strategy over dexterity, and the secrets are a natural evolution of that sort of gameplay mindset.

I plan to make a behind-the-scenes video in the future that shows off how I designed it so if it's too much a challenge now, the full game will be shown in that video!