Sorry to hear that - what level in specific did this happen? There is a known glitch on level 2 that prevents the camera from moving unless you go down the ladder and back up again, but I'm not sure which part you're talking about. There should be no point where the player is unable to see/react to an enemy.
Thank you for the kind words. Wreck-It-Ralph was also created as an homage to arcade platformers (mainly the original Donkey Kong arcade game) so, while I haven't thought about that myself, it's fitting to see a similarity.
Actually I was talking about level 2's last "corridor", since the path the barrels take there is so short and they respawn very fast, I was dying by basically going up the ladder when the screen was going up.
I played the game today and reached level 3 yay, but it is so much harder I have to say.
Now that I've played the game more I guess I can give a better feedback.
The game itself nails the arcade thematic, it's too bad that gbc doesn't have vibrant colors, that would make the game even better.
The art is amazing, loved how you did the cutscenes, and the player character is so cute.
Obviously since it is arcade the game is made to be unforgiving, but I kinda felt like "loosing progress" at level 3, since I died a lot at the start until I nailed the mechanics, at level 3 we are introduced to a new mechanic, on which I died to the same barrel 4 times (like I got to there 4 times, only to get the new mechanic and keep dying to the same barrel).
And the songs are nice, but the sound effects are amazing, if I thing about every other gbs game, I think you're the best at it.
Ps - I got to the middle of level 3
Thank you, I'm glad to hear that you picked it up again and made more progress.
I see what you are talking about with level 2. It is tricky and requires some fast reactions, but if the game is running correctly with no bugs/glitches, then the barrels at the top should always be visible before going on the ladder to the last camera position. It'll take quick jumping, but following the patterns/timing of the barrels will help.
The combination of the barrels and the jackhammer on level 3 seem to be overloading the GBC and cause scripts to stop running (I don't know the technical side behind it, all I know is that asking the system to do all of that causes glitches later on that are unrelated to scripted events). So I'm considering removing it in the next version update and perhaps making some of that a bit easier as well. Congratulations though on making it that far, level 3 is certainly the hardest!
Also, GBC colors are (in my experience) wildly varied depending on how it's emulated/what the display is. For example, a factory-original GBC screen is much less vivid in color compared to my IPS-backlit modded GBC which seems to display a greater saturation. Additionally, an emulator like bgb on Windows has a lighter color display than OpenEmu on Mac OS.
Yeah I agree completely, indeed quick jumping is necessary at that part.
About the jackhammer, maybe the scene overloads bc the scene itself is filled with scripts. Ofc I don't know what causes it, but maybe you should consider testing this in a "blank" scene w only the jackhammer and the barrels to see if it's really this mix that causes bugs.
And yo I didn't knew that different gbc models displayed different color shades, guess from now on, I'll only play these games at the emulator. If there is one thing I love in a game, is very saturated colors.
And yeah I guess that's basically it, thanks for the talk, keep making games, and at the meantime I'm awaiting your video