Thanks a lot! I agree with what you said and think that balancing the difficulty could make more use of the environment/level design, which could be really interesting. The speaker transition is a good point for sure, I'm thinking the looming deadline might've had us in a "10x speed" mindset there haha! A good note though, definitely wouldn't want that to distract players from experiencing the narrative. And I'll have to make sure the artists see your thoughts on their work. I think they did a great job too- all real pleasure to work with!