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Thanks for you comments Andrew! I agree that it does indeed only just fit the theme ;) Certainly a lot of glitches in this still, and the inclusion of a trigger to reset the lives on falling off the level would have been a nice thing to add. I'm glad you felt that the gameplay had some sense of a story - we were limited in time and hilariously overscoped (every jam I do this haha) so we were very much going for a prototype level more than anything else!