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It was a fun game, and I enjoyed figuring out the conditions (a puzzle in itself!), but I feel like too little info was given. I didn't even realize that the gnomes and globes were separable for awhile, and the gnomes are a bit small to notice/see properly. I think I would have included instructions something like this:

The object of the game is to make the gnomes happy.

- The globes move, but the gnomes stay in fixed positions.

- You can only switch adjacent globes (this is not a bug).

- The clothes make the gnome. (Or you could write something more obvious like Hint: pay attention to the gnome's tiny outfits. Or you could make everything bigger/clearer.)

I did really like how the levels were designed to show you how to play. All in all quite clever :)

Thank you for the critique, I do agree that the "field of view" ended smaller than I expected so the clothes for the gnomes don't have enough space to convey what they are supposed to be related to, as that was supposed to be the biggest hint as to where each one goes, while the fact that the gnomes are in fixed positions, I believe the starting hint does imply that, but might have been too obtuse so I understand some would be confused.