I really like your interpretation for a clicker game. The art is simple and the space seems empty but the overall dark tone of the scene helps to conceal those. The spooky music adds a lot to the atmosphere of the game, and I actually would like the music to get more intense as I approach the door. As first I thought the boulders feel out of place in the game, but then when I move forward they serve as landmarks to let me now Im moving so that's a nice touch. The levels are also of proper length; I beat the hard mode in first try and even got really far away from the shadow, and winning feels very satisfying after a great deal of button mashing. There is a lot to add in term of graphics but even without the graphics you have successfully created the urgency/urge to button mashing, instead of doing it just for the scoring. Great work!
Viewing post in The Pocket Dimmension jam comments
Thanks! I appreciate it.
I will add a whole lot more to the game once the jam is finished. So yeah, expect a bit more out of this jumble :p
Few funny things: The boulders are actually enemies i intended to follow you, but i ran out of time and when i decided to make it point based, i made them get rind of some of your points. And...the medium and hard diffuculty are the same, i also ran out of time to implement any difficulty :p
And the idea of making the music more intense is great, i will surely implement it in the final realese of this game. So thanks for that.
Thanks for rating and taking a look at my game, it really means a lot to me :)