Hi there,
Thanks for your kind words, And we are glad that you enjoyed the game.
There were so many improvements we had on the Trello board that didn't make it to the game simply because of limited time. As the deadline closed in we had noticed that with a large map and a large number of collision objects, the performance had tanked to <10 FPS. We spent our remaining energy on getting it back to 60FPS which wasn't easy. This task was hard and long enough that we could not get to so many bugs we wanted to fix. Better to have bugs in a playable game, than an unplayable game.