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Amazing! I wish I had started playing it earlier this week. 

I had the same issue as @SpeedyLom had my first time playing, which made me avoid villagers for my next several attempts (to little success, obviously). Besides that and the other small bugs others have already mentioned, I had an absolutely great time playing! I loved both the might of a giant army and the sorrow of seeing them all blown away in a matter of seconds. 

Eventually, I struggled with feeling progress (generally around once I was only getting points instead of upgrades), and finished my play session around there. Clearly, upgrades can't go forever or what the solution is, but as it got harder to find enemies and didn't get stronger I was less sure of how to proceed.

Superb work! I loved it.

(+1)

Hi there,  

Thanks for your kind words,  And we are glad that you enjoyed the game. 

There were so many improvements we had on the Trello board that didn't make it to the game simply because of limited time.  As the deadline closed in we had noticed that with a large map and a large number of collision objects, the performance had tanked to <10 FPS. We spent our remaining energy on getting it back to 60FPS which wasn't easy. This task was hard and long enough that we could not get to so many bugs we wanted to fix. Better to have bugs in a playable game, than an unplayable game.