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It is a good idea to be able to choose the objective of the mission.
Something that still happens to me very rarely and randomly is the problem with the lights. Although now the NPCs do turn on the light, but not when they walk near one for the first time.
And well, I'll ask you in case I have any difficulties.
(+1)

I have some delays on my demo release, because it is kind of a last release for the demo. There's a rare bug I hope to catch and fix before release. In the meantime I'm preparing the full version with all its features. I hope to have the demo out this weekend, and the full version the weekend after that. With a little luck that might happen ^^

I'll look into the unlit light detection for the guards as well. Thank you for letting me know.