I've noticed your games are like, really really basic. The enemy AI, the platform designs, and the character movement are just too barebones for it to be a great experience or have any balancing changes. Like I beat the first handful of levels by standing still and holding shoot, but then once the hopping eye enemies showed up I felt totally out of control of the situation. You're a really good artist, you just need a bit more experience with game design, maybe a different game engine might help. Your game concepts are solid, your writing and art are great, but they just feel like NES games and not in a good way. Definitely looking forward to your future projects.
Hi, Iwaza! Thank you for playing the games, and I do agree with you. The games made here are not yet very good, but I know that if I keep practicing I'll eventually get better, so my strategy is to release the most simple concept and gradually enhance it with player feedback, and this is why your comment is so very important. I can't promise that better games will be done soon, but be sure that in every game I put lots of effort and dedication into learning. Thanks once again for the honesty, and I hope for more comments on the upcoming projects.