And the fact he downvoted everyone who called him out for being a moron because he's that pathetic
iwaza
Recent community posts
Browser, Chrome, PC. All but the first level had the units spawn with random AI and stats, I'd see small green circles around units other than the healing flower, full-sized green circles around the not flower units, flowers with no green circle at all, hands shooting thunderbolts, stuff like that. Those were the most visible and easy to explain, but I'm pretty sure there were more that were less visible because after the first level balance felt completely off. Things like units would randomly survive way less time than the last wave despite having the exact same deploy order and upgraded health
I've noticed your games are like, really really basic. The enemy AI, the platform designs, and the character movement are just too barebones for it to be a great experience or have any balancing changes. Like I beat the first handful of levels by standing still and holding shoot, but then once the hopping eye enemies showed up I felt totally out of control of the situation. You're a really good artist, you just need a bit more experience with game design, maybe a different game engine might help. Your game concepts are solid, your writing and art are great, but they just feel like NES games and not in a good way. Definitely looking forward to your future projects.
It really needs a 5th baby slot, it would probably make the game harder because you'd want to experiment and maybe use a weaker tower. I've only used like 6 babies so far because I don't trust anything else enough to give it one of the three slots I have free after my economy unit. I just "completed" my first run, I can't imagine picking anyone besides crisper, freezer, or ghost as my damage unit.
Also, game crashed on boss three.
During boss 3 , I was just about to kill so I'm not sure if it was on the kill or bad timing. I had also literally just used red candle killing one of those wraiths who shoot freezing tears who was over the gap.
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FATAL ERROR in
action number 1
of Draw Event
for object o_background:
Unable to find any instance for object index '124114' name '<undefined>'
at gml_Object_o_background_Draw_0
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