This is a neat concept. It went a little quickly so it took me a while to catch on to what was happening. I get that it's rock paper scissors, basically, but then I wasn't really sure how to "read" the combos and stuff, but overall really good job!
Viewing post in Quarreler's Burden jam comments
Thanks so much for playing it. This Parade was unusually pressurised as I had to submit after 4 days knowing that it really lacked the playtesting time it needed. An hour before submission is was totally broken and I very nearly had nothing to submit. Having the polish was great but there was so much I wanted to do that felt out of bounds of the rules so things like the core fight loop remain untouched. I have spent a bit of time this weekend working on a post jam version. It already reads and plays better. Part of my thinking with the theme was to regularly have to deal with losing your characters and losing them permanently after bonding with them. You are going to lose no matter how hard you try not to! Such is life.