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The flavour text/instructions on the itch page were excellent :D I enjoyed scouting around the map with the metal detector, and the SFX when finding a gold nugget made things feel really nice! I wonder whether the beeping of the metal detector could increase in frequency based on how close to the gold you are? The overall aesthetic and visual presentation were great too, very eye-catching title screen and UI!

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Thanks for your praise! I'm most proud of the animated 2D elements myself!

I thought about the beeping rate increasing when close to gold for initial design early on, but in playtesting I figured it was more potentially entertaining to put players in the dark and have them deduce things on their own based on where they've been. Some gold also spawns on top of the mines which would have screwed with the beeping code a bit, so I decided to simplify things with clearer, more binary distinctions:

The gold is made to spawn within an inner circle around the mine and that inner circle is what sets off the slower beep as opposed to the gold itself. The idea is that players know they're in the general vicinity of gold and the land mine is also setting it off to a degree which is intended to up the danger factor.

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Ah cool, I was going to suggest having different beeping sounds for gold and mines, but as you've mentioned adding a bit of uncertainty does add some interest! Great to hear an explanation of your process :)