This is insanely good, and hard to believe it was made in a month. Then again, every ShibeyFaceGames title I've played has been superb (even the ones I didn't like), and you've followed on from every tough-act-to-follow title with aplomb.
Does that ever get stressful?
The graphics and overall polish are excellent. The UI looks nice and responds well. Music and sound effects are also great, and used well. It's almost par for the course, but worth mentioning nonetheless.
I won't spoil the plot twist, but it was well-executed if a bit of a downer.
There are a few things that could be a little bit better. Placing towers can sometime be finicky, and the animation when a card returns from the deck is slow. I think it's telling that my only complaints are minor UI nitpicks.
I think the only major complaint I have is how short the game is. It took me about half an hour to finish the game, with a few failed levels. I'm not sure if this is a bad thing or not. The game certainly feels fresh and doesn't start to drag, but the narrative also feels very rushed like it's over before it began.
The balance might be off- I know some people have built degenerate decks in Discord- but I didn't personally find it to be this way. I did find most of the levels were a desperate rush for glamour in the beginning and then ended with a huge amount of tower spam.