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Yeah, that's something that's been on my mind for a while. It's trying to balance money properly. It's damn hard. As far I know, most people use the Casino. You buy chips and then save. You play, if you win, save again, if you lose, you just reload. You can get a ton of money easily this way, but it can be tedious. I'll try think of something else to add. Maybe something like pokemon has, monster drops that just sell for large amounts of gold. 

Yup, I didn't like the capture net either. The next update has it dropped to 2000 gold and durability is 15 to begin with. So you get more bang for your back. 

Actually, what I think would be a great fix (at least for now) is if you were actually able to sell things to the store owners like Eloise. Something I wouldn't mind doing for a couple quick grands would be to collect a large amount of fish from fishing spots and then selling them to stores. Unfortunately, the only store I could find that allows me to sell stuff was the monster drop guy who only appears in the forest once every 4 days.

Yeah, I had plans to make people buy stuff, but getting certain items was too easy.
Although, I could get around it by offering peanuts for items. So you can sell excess stuff, but you won't get much for it. Mostly cause getting a lot of items like fish, isn't tied to actions. So you could spend 10 minutes clicking, get a bunch, sell them and make a lot of money quickly.  

I might add in a Pawn Broker style NPC who will buy certain stuff if you have it (with rotating items). They'll offer decent money, but the items they'll want will vary daily.