HEY! so, let me start from the question of "Is this really made during THIS jam?" because it looked like it was submitted to a lot of other jams too :( ... anyways. the idea was a bit old, I think you can agree that we have too much platformers and to stand out you'd have to do some serious game design, which I didn't notice in this game. the art was good and Paint-ish, and I liked the idea of protecting fire against water!
!!I'm voting based on the jam scale, so I may come back and forth and teak some votes ( only to increase tho )!!
+ Gameplay: just... You could've done a lot more in terms of gameplay. the game didn't grab me from hitting the exit button, you know. there should be a purpose for playing. some coins, points, a story or something else; there wasn't :( at least not anything that I could see
+ Theme/Topic: I don't think I could detect what culture you chose, because I couldn't see any. If there was tho, please do tell! I just think maybe I missed that?
+ Innovation: umm, you know, it's a platformer. I would add some new additions to the gameplay to stand out. maybe limit the chest fires and use the remaining fires to do a super jump? or maybe add a forward-jump like in Celeste? or, umm, something to run from? etc.
+ Graphics: the pixel art itself was fine, but I think you'd need to add some additional effects; and I would really suggest that the pixel arts were more pixely; you know; like more smooth. it was very sharp and looked straight out of mspaint. I love paint tho :D
+ Music/SFX: Was the starting music original? it was a good idea if it was original. and i wish you implemented some sfx too. tho the time was nigh
+ Polish: it had some work to do, i think you can agree that the jumping/distance wasn't refined very well