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(+1)

HEY! so, let me start from the question of "Is this really made during THIS jam?" because it looked like it was submitted to a lot of other jams too :(     ... anyways. the idea was a bit old, I think you can agree that we have too much platformers and to stand out you'd have to do some serious game design, which I didn't notice in this game. the art was good and Paint-ish, and I liked the idea of protecting fire against water!

!!I'm voting based on the jam scale, so I may come back and forth and teak some votes ( only to increase tho )!!

Gameplay: just... You could've done a lot more in terms of gameplay. the game didn't grab me from hitting the exit button, you know. there should be a purpose for playing. some coins, points, a story or something else; there wasn't :( at least not anything that I could see

Theme/Topic: I don't think I could detect what culture you chose, because I couldn't see any. If there was tho, please do tell! I just think maybe I missed that?

Innovation: umm, you know, it's a platformer. I would add some new additions to the gameplay to stand out. maybe limit the chest fires and use the remaining fires to do a super jump? or maybe add a forward-jump like in Celeste? or, umm, something to run from? etc.

Graphics: the pixel art itself was fine, but I think you'd need to add some additional effects; and I would really suggest that the pixel arts were more pixely; you know; like more smooth. it was very sharp and looked straight out of mspaint. I love paint tho :D

Music/SFX: Was the starting music original? it was a good idea if it was original. and i wish you implemented some sfx too. tho the time was nigh

Polish: it had some work to do, i think you can agree that the jumping/distance wasn't refined very well

(+1)

I submitted this game for lots of jams. But its actually for this jam. And its made during this jam. Your compliment was complete one. If this game have low quality its because of jam short time. There was no point and new creativity in this game because I had made it just in 4 days. But the other bright side is that the game have 1.7mg  size and it shown that it's just a mini game. I think Persian symbols which are used in the game shown the culture.

at the end thanks so much for playing and your compliment.❤🌹🙏

(+1)

Hey again. reading back what I commented, I'm changing a few things :

+ Gameplay: you're right, the time was short and you were focusing on some other aspects. which, after playing with that in mind, I actually enjoyed it a lot more than the last time :

+ Theme/Topic: hmm, despite what I told earlier, I now think this is actually the best game in this regards. great work :D! 

>There was no point and new creativity in this game because I had made it just in 4 days
That part I have to disagree tho. creativity is actually the key in game jams. it's hard to come up with good graphics or good codes in such short time, but a new and fun game design doesn't take much time; you just have to take the time and the skillsets in consideration ;)

And sorry for asking if it was for this jam❤️ the game was great!

(+1)

Thank you very much for your complete comments and I will learn from them. Your opinion is valuable to me because the game I saw from you was valuable. I gave your game five stars in all subjects because it was worth it.

 good luck🌹