hey, thanks for the review.
+ I had some cool plans for the music. To play it with the same BPM as the game's pulse . To play some traditional Persian music (I'm a music composer btw at Spotify etc) ... But then suddenly I was addicted to The Witcher 1 , which stole me a lot of time haha
+ The cube transportation is done very simply by checking the nearest Wall point of the opposite wall. I'll make sure to upload the source code. Generally the algorithm is simple, but it could've been hell if I used the wrong polymorphism setup... (Like treating walls as Transform or GameObject or not having a Left Right Up Down enum etc)
Thanks again!