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yeah it also took me 15 irl minutes to load in the overworld/open world part. And when it did load in i had about 5fps for  2-3 minutes, after that it went up to 20-ish, fps, had to drop the visual settings quite a bit to get a playable fps. Probably just needs some optimization. Some chest pieces also clip trough breasts, mainly the ones blacksmith sells, i cranked the booby slider all the way up.  Honestly, i really like how each piece has their own model, i really love seeing that in games, combat is moderately fun, needs some tweaking for the most part so it doesn't feel as "floaty", mainly the enemies.  Definitely gonna be looking at the future updates, this might be turning out into a really good rpg. Even without the smutty aspects.

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Someone else reported this issue this month and we are working to fix it. There should be an update within 2 months with better performace.


And thank you for the kind words regarding the RPG part =D

I'm just being objective, also i think i forgot to mention that some npc's fall trough the world (sink in the floor if you will) when you talk to them. but that might actually be tied to the same loading screen issue.

A little suggestion for a later stages i'd have is to maybe add a weapon specialization system, with unlockable moves and maybe even a questline or two for a full blown moveset change.  And maybe make the damage scaling on weapons a little clearer, like show how much damage we are getting from our stats next to the scaling type icons. For minmaxing purposes that would be really sweet.
And there certainly needs to be a parry system, like when you do a perfect block. That would increase the fun of the combat.

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Having progress on Kalysakh's fighting style is something we have in mind. The idea is that she used to count a lot with her magic to do things and never really cared about her actual fighting skills. And now that she lost her power, with the help of the player she will start learning more about 'fencing' to make it up for the magic she lost.


We are also aware of the issues with NPC and this is something we are solving this month =)