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(+3)

Thank you! Animations are achieved through blend-shapes. When importing a model that supports animation, you'll find BlendShapes under Skinned Mesh Renderer in the Inspector.

(+1)

oh, I got it. thank you!

How do you work with them though code in unity?

You can use the SetBlendShapeWeight function: https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.SetBlendShapeWeight...

Thank you