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Essssam

134
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574
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A member registered Feb 16, 2020 · View creator page →

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Recent community posts

Thanks Loxaevion!

Hey Loxaevion. I got started in game dev/art thanks to channels like yours so yeah, go ahead. And good luck with the tutorial series!

Thanks, Josep! Appreciate the support.

I used Mario game logos as reference and drew something in the same vein.

Yeah, go for it. Good luck with your game.

I'll need to check that out. Thanks Satewold.

thanks!

thanks!

(1 edit)

Hey! Not at all. Go right ahead & good luck with your game.

Thanks NotFlork!

No problem. Good luck with the game.

Thanks for playing bee123. Glad you enjoyed it.

Thank you Devfail 😊

Hey Aaron, I haven't used Unity in a while but generally what needs to be done is creating a new material with the appropriate textures and applying that material to the models.

آمل أن تكون استمتعت بها

Thanks OldBoyUK!

Thanks and good luck with the jam!

Hey! That's a great idea but I'm a little short on time these days. Maybe the next rendition?

عفواً

Definitely thought about it. Not sure if I'll be able to get to that anytime soon though.

I wouldn't be able to deliver that in a timely manner unfortunately. I'd recommend opening the files in Blender and exporting new files based on your needs.

Oh, wow! Congrats on that!!!

Added. Thanks.

Added. Thanks for the tip.

Done. Thanks again.

I fully support this. Absolutely had no idea about this till I saw your comment.

Done. Thanks for the tip!

Not really, no

Thanks! This asset pack actually was made entirely in Blender though.

Thanks VEXED!! 😊

Wow! Really loved the atmosphere you've managed to create here. Amazing work!!

Thanks! Hope you find it useful.

You can use the SetBlendShapeWeight function: https://docs.unity3d.com/ScriptReference/SkinnedMeshRenderer.SetBlendShapeWeight...

Thanks 7OfUs!

Thank you, MeBadDev 😊 

Hope you find the assets useful.

Looks like a really cool project. Good luck with uni!

شكرا يا نهى 😊

الخط يدعم اللغة العربية والانجليزية, نعم

Thank you! Animations are achieved through blend-shapes. When importing a model that supports animation, you'll find BlendShapes under Skinned Mesh Renderer in the Inspector.

Unfortunately it's just me working on this and I don't know Hindi so I wouldn't be able to implement it.