the background is procedural, its just i tiled tilemap set made in tiled that extends 50000 pixels... and for the fps, the game is supposed to detect if there is at least 20 enemies and it will begin deleting them until the it is below that certain amount but i didnt get ample time to work out the bugs even tho i believe play testing wasnt apart of the stipulation but i count that in my own mind so yea