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sorry for having this kind of knockback, but it’s because i only know how to do this kind

Oh ok. You might try using some invincibility frames when you get hurt. you could deactivate the player's damageable collider for a few seconds while a impulse force is applied to push the player back in an arc. This would ensure that you did not get hit multiple times for a single mistake and prevent teleportation problems.

I think when the game jam ends we will update this