> Nice! Odin looks cool.
Definitely. I'm really enjoying it.
> I don’t know if the Odin binding of SDL binds the renderer API, but chances are it does. Here’s an example of drawing a picture with SDL’s renderer.
Yup! It sure does.
> OpenGL is a graphics API, for more or less giving flat instructions to the graphics card. SDL, however, includes a 2-D renderer out of the box which is very easy to use.
Ok, cool. I'll leave OpenGL for later. Odin has bindings for that, as well, when the time comes.