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One of the ideas my collaborator and I didn't go for this jam with was kind of the opposite of this, where you play as a fallen Nigerian prince and have to send as much spam as possible to restore your kingdom. This is well developed, great soundtrack too. Godot, represent! Our games have something in common huh, utilizing the whole keyboard?

Damn this gets confusing though. Like @Capital Ex, I also have to press FN + f# key to switch boxes, which I think makes it too hard for me. That moment when the difficulty spikes and more come in quick = game over for me every time. I want it to go on for longer before I lose, but that might just be my laptop keyboard setup at fault. IMO, arrow keys would definitely be better. It should also more clearly indicate which inbox you have currently selected, I didn't notice the color bar until my fifth time through. Many of the characters are really tough to read at a glance as they pop out of the spinning envelopes. 0 vs. O for example. l vs I vs 1 vs 7. M vs. W. B vs. 8. 9 vs 6. These could either be cut entirely or made very distinct; although I see that's where part of the challenge come from, I didn't personally find that enjoyable. I think if there was little "shiiiick" sound effect that played while the mail slid over to its appropriate category, that would add something to the responsiveness feel and positive feedback.

This is a unique and original entry, which is my favorite kind to see. Well done for taking a bright idea and running with it as far as you could in the time allotted.

More or less the same idea of yours, but also two well differentiated approaches. Who would have thought this could happen with that theme?

At first, the idea was that each envelope would have its own bar moving and you can only press that key on certain areas of the bar. This spammed the screen with rotating bars all around and made it crazy hard to play, so we went with categories. Much easier, just focus on classify as many envelopes as possible from the same category at once and then change to another one.

Confusion between look-alike characters was also intended, a pun to how spam tries to confound us with subjects and mail names. What may be more annoying is the constant open/close animation of the letters, this could be fixed in a following iteration.

I think I might add difficulty settings at start or make the curve smoother (this curve controls how much time elapsed between envelopes).

Sounds also play on a successful classification, but only when the envelope reaches destination. Now that I think of it it was not the best decision, will think something different.

Thanks for the detailed review!

P.S. Godot for the win!!