Thank you very much for the suggestions! I absolutely agree with the empty rooms and treasure chests. I put in the !-mark so players wouldn't get jump-scared by the battle intro, but I see how it reduces the tension. I probably won't include multiple enemies at the same time, since that would basically require a whole different combat system . My current plan is to design actual non-random dungeons next time and maybe keep the random ones as optional sidequests. Improving the dungeons is very high on my priority list and I'm glad your criticisms overlap with my assessments, what needs to improve.