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I get a segfault on launch on Mac.

If you want I can provide the full logs.

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       EXC_I386_GPFLT
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [0]

I'd only really know of one thing I could test - upgrade Godot to latest nightly and try running the export. Unfortunately, I don't have a Mac box to test on. I don't want to be bothering you by going back and forth on this either. Thanks for actually trying to play some of the less appealing games.