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Thank you for the kind words! We're glad you liked it. :D

Keyboard support is something we wanted to have, but we gave controller support priority for a few reasons. Keyboards could have any number of layouts, QWERTY, AZERTY, Colemak, Dvorak, etc. We would have also had to let each player select their own device, then display either buttons or keys on the screen depending on the type of device. Our team is pretty novice, so this was an ambitious project for us - we were adding code up until the last 30 minutes of the jam. :-) It was great fun, though.