Nice idea, but the differences within the classes weren't very clear and it's a bit frustrating how there is (aparently) no way to prevent damage from posoning
Other than that good game
Thank you for playing and leaving a comment! You are correct that there is no way to prevent damage from poisoning - which can lead to some deadly encounter e.g. if rolling 3x Spider. Poison effect can be cleansed (there are some cards that cleanse all or specific negative statuses), or prevented by having stack of 'Safeguard' status - which will block an application of negative status or stat debuff.
How the individual classes will play out is of course dependent on card choices offered/made as battle rewards, but generally speaking:
I will need to start a dev log to talk about these subjects more and explain some of the slightly obtuse / hidden mechanics.
Thanks again for trying!