Was able to consistently reach the king, but allways feil to kill him. An excalibur with 42 attack did the job
Static Conection Studios
Creator of
Recent community posts
Hello
I am very intrested in this Jam and already have an idea for a game. Thing is, it would be a remake of a game I already made, ported over to the new version of Godot and with (hopefully) several improvments
Is that alowed? I plan on rewriting the code from the ground up, but I would reutilise art, possibly writing and code it based on the already existing game
Hello, creator here. Thank you so much for playing the game, I'm glad you like it
About your sugestion to have skill icons, that was the original plan but we had to cut some corners to have a playable version ready for the Jam. I created the manual in order to help with the missing clarity but it's now clear to me this information avaliable in-game too
This has been a great experience and I'm happy with the progress I've made, but my seven days are over and the game is sadly unplayable. There are some bugs with the victory and defeat conditions I would need to iron out
Would it be okay to take an extra day or two to finish the game and then publish it as "incomplete"? I know I failed the challenge but the game is very near completion and it would be a shame not to be able to show it
The game is also severely lacking in content, it has support for a procedurally generated map but only three locations, for example. I would like to add more content but I feel like that's most likely going too far
Thou I'm not shure I'll be able to participate due to time constraints, this Jam got me very intriegued, especificaly because the board game Eldrich Horror would count as a rouguelike
There's no "realoading a save" on board games, it's very character centric, the Mysteries and rumours you have to solve are picked ramdomly from a pool, it's turn-based and has clear runs
It's not a perfect example or course, it's possible for a single person to control multiple characters for once, and you simply pick a new one after you die (thou Doom advances and you have to waste significant time getting your items back, if you can get them back at all). Plus the game is usualy played on a single (long) sitting, so permanent consequences might not be as impactfull
If I were to develop a game to the molds of Eldritch horror, possibly mitigating or removing the elements mentioned in the prior pharagaph, would it be submitable to the Jam?
Simple, but well-made game
A few possible bugs, however. Rather than reflecting on the player, the ball simply goes back the way it came, wich is rather unintuitive and might not be intentional. It's also possible to get the ball stuck isnside the player if you hit it from the side and the ball can kill blocks as they spawn during level changes
Muito obrigado pelo feedback
Realmente um tutorial ficou faltando, priorizei terminar as mecânicas e acabou não dando tempo de colocar tudo que eu planejava
Assim que acabar a Jam planejo lançar um update pra aumentar a clareza do jogo, incluindo explicações de todas as mecânicas, barras de vida pros inimigos, etc.
Boa tarde
O desenvolvimento de meu jogo está indo bem, mas estou tendo problemas em conseguir toda a arte que vou precisar. O artista com o qual entrei em contato tendo tempo limitado
Pensei então se seria possível usar "stock" assets disponíveis gratuitamente na internet ou se constituiria em violação das regras
Penso em usar apenas pixel art simples disponível gratuitamente, nada complexo ou paga
Seria possível dentro das regras?
I just encountered what might be a bug, but I'm not even cerain
What I think was a Samurai failed to execute my fron creature, instead only dealing a lot of damage
The creature was a level 3 Druid (the one that buffs by +5/+5 when damaged) and had been buffed both by itself and by shop effects ( creatures that buff when brought and sold). As a result the druid had over 70 hp
Don't think it affected the result of the fight thou, so no need to worry about that
Intresting visuals, but a bit hard to pick up, specialy without a translation. Hope an english version gets added in the future, even if it's just google translated
Also, there is a possible bug with targeting. If I understood it correctly, you sould only be able to target oponents close to the night, but you are able to target anything. You are also able to kill everything by spawning terrain on top of them when you do this
Other possible bug is that letting your night deal the killing blow on the last oponent aparently resets the level
Got a crash:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_pipe:
Array index must be positive
at gml_Object_obj_pipe_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_pipe_Draw_0 (line -1)
Also, it's anoying that deleting itens dosen't make your money comeback, so you end up having to restart all the time and that the leftmost square in the grid dosen't register if you have a conveyer belt there