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I can't play scary games (because they're scary), so I was hesitant to try this one. Luckily, this wasn't that bad, probably since the characters are not animated yet. Spooky music though. I am curious though how you plan to do the escape in your upcoming development? Still press Space to run? Or was that just for the jam and you have something else in mind for later?

Ok, my original idea for the game was different at first. It was gonna be a platafformer where you had to spam space to jump and you had to land on enemies on the other side. But i couldnt do it so i scraped that and made this new idea.

In the first version you were able to run around an overworld area and collect things. But i quickly began to get worried as i couldnt make the game save your progress when the monster catched you, so i scraped that and only used the part that filled the theme. That is this demo.

I am planning on making a full version of it, and if i win, i might even do it for the conference. But if i dont...i will do it anyways. And no, the mechanic will completly change, and the whole scene will change too. Most things will change in the final version.

Also i cutted the animations cause teey looked silly, i have to make some new ones. And also, the games tittle references how in the original version, the monster will catch you and transport you to its pocket dimmension, and thats why this is called "The pocket dimmension", cause i only used that part.

Alright, i think i said everything, thanks for cheking out my game, beware that the final version might be a bit more spooky.