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(+1)

This is pretty common to see for tiles, if you are on not beta Godot, autotiling is essentially broken anyway. Beta godot has made some wonderful changes to tilesets though. 

Yeah, I'm on Godot 3.whatever-number. Not the new Godot 4 hotness.  I don't really mind how it handles Autotiles but some tile sheets (like the dirt and hill sets from this pack) don't have a tile for every possible position. So it makes the Autotiling a little wonky. I can use it up to a point. Then I have to go pack to the tile atlas to fine tune stuff.

Not the end of the world but figured I'd make sure I wasn't missing something.

I see, I will definitely be updating those two sprite sheets in the next update :D

Thanks for your feedback it is highly appreciated and helps me improve the quality asset pack :D

Thank you for the update. Looking forward to it! :)

Yes, i second that. I had to workaround some edge cases as well :D Would really appreciate if this gets an update for making Autotiling work nicely.