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Yeah, I'm on Godot 3.whatever-number. Not the new Godot 4 hotness.  I don't really mind how it handles Autotiles but some tile sheets (like the dirt and hill sets from this pack) don't have a tile for every possible position. So it makes the Autotiling a little wonky. I can use it up to a point. Then I have to go pack to the tile atlas to fine tune stuff.

Not the end of the world but figured I'd make sure I wasn't missing something.

I see, I will definitely be updating those two sprite sheets in the next update :D

Thanks for your feedback it is highly appreciated and helps me improve the quality asset pack :D

Thank you for the update. Looking forward to it! :)

Yes, i second that. I had to workaround some edge cases as well :D Would really appreciate if this gets an update for making Autotiling work nicely.