I was honestly and pleasantly surprised by the GonParis Method, a much deeper and very solid game lies beneath that facade of light-hearted parody.
It sparked a lot of joy at the table.
Kudos!
Huge thanks for this encouraging feedback.
:)
It's a bit frustrating how the parody/comedy aspect is the easiest to pitch but then I don't get the message across that the system can support cool stories.
I guess running more and more game demonstrations is the best way to get that message across.
:P