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What to say ? BlurredGames projects are each time short strong moments, neat, which let imagine a whole deep lore. They are teeming with details, and force the contemplation of places, objects, elaborate lighting. Lot No. 242 is not to be outdone, with these two universes intertwining through this strange door. The Giger/Lovecraft aesthetic is delectable and remains intriguing to perfection. The audio part is also finely produced, and the whole gives a unique atmosphere, between the exploration of archives and a mysterious temple. As if the player goes from a "Tomb Raider" to a "Prey". Many professional AAA games don't have a quarter of the wealth underlying/suggested, here. Highly captivating, BlurredGames projects would all deserve to be deepened to become complete games. BlurredGames would then have enough to become a video game institution on its own.

Thank you very, very much for playing and for your kind words, I really appreciate it! 🤗

As always, with these small and simple projects I try to learn and grow as an indie gamedev, but one day I will have to take the step and do something bigger... someday.