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Lot No. 242's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 4.000 | 4.000 |
Presentation | #1 | 4.800 | 4.800 |
Overall | #4 | 3.633 | 3.633 |
Horror | #4 | 3.800 | 3.800 |
Gameplay | #7 | 3.000 | 3.000 |
Theme | #9 | 3.000 | 3.000 |
Creativity | #9 | 3.200 | 3.200 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Lost in the Wonderland in your game?
The protagonist "travels" to another world where he is trapped and lost.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1 - Explorer: The game is non-linear and focused on exploration.
2 - Portal to Another World: The game features a protagonist who's been transported to another world.
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Comments
Damn I love this lovecraftian atmosphere! Nice polished experience!
Thank you!!
Very nicely done sir. I love the atmosphere you created and the sounds / music are spot on!
Thank you!! Your entry looks great too, I have to play it 😉
Finished playing it! It was short and not difficult, more narrative than adventure/puzzle, but it's not an issue and it's a very nice technical demo. There are 2 different environments and everything is very atmospheric! With the soundtrack of Python Blue and those incredible graphics, it was more than enough to scare me I'm not telling more to avoid spoilers! Great work
Thank you very much for playing and for your kind words, I really appreciate it!
What to say ? BlurredGames projects are each time short strong moments, neat, which let imagine a whole deep lore. They are teeming with details, and force the contemplation of places, objects, elaborate lighting. Lot No. 242 is not to be outdone, with these two universes intertwining through this strange door. The Giger/Lovecraft aesthetic is delectable and remains intriguing to perfection. The audio part is also finely produced, and the whole gives a unique atmosphere, between the exploration of archives and a mysterious temple. As if the player goes from a "Tomb Raider" to a "Prey". Many professional AAA games don't have a quarter of the wealth underlying/suggested, here. Highly captivating, BlurredGames projects would all deserve to be deepened to become complete games. BlurredGames would then have enough to become a video game institution on its own.
Thank you very, very much for playing and for your kind words, I really appreciate it! 🤗
As always, with these small and simple projects I try to learn and grow as an indie gamedev, but one day I will have to take the step and do something bigger... someday.
I like the atmosphere of this game, especially in the first room. :) Nice intuitive gameplay, too. That portal is awesome.
Thank you very much for playing and for your kind words!
This project has allowed me to experiment with new things and the portal is one of them, I'm happy with the result 😄