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This is actually a refreshing spin on the theme. I wouldn't expect an almost "turn-based" button clicking game like this for this theme, but I'm glad I played. I think you could actually make a great game like this if you added more levels, more obstacles, some moving obstacles or enemies, and really dug into that turn based aspect of where do I turn, where do I move the next turn, and having to consider the future actions of all objects on screen.