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(1 edit) (-2)

GOD. The double baby is supposed to be a DOUBLE SUNFLOWER so WHY making it drop 2x faster but one heart is a good idea? (Double sunflowers drop 2x more sun but a bit slower)

(1 edit) (+2)

'Cause(if you don't know) in late stages there is a limit to only 6 hearts store, so WHY player would want to use slow speed double-hearting baby, that constantly overflows the limit?!(plus cost more and recharges longer than single one, so much more difficult to fill loses after big waves)
Twin-CHADs "seems cool" only on first stages, when there is no heart limit and OP enemies.

ok yeah good point but like it would be cool for a storing mechanic where you would store the hearts on screen and then use them later :P

(it would be a bit op for them to save to the other level so idk if that should be added)